A Personal ECS Game Engine built with Vulkan and OpenGL
rendering technologies
Stored Locally on Tortoise SVN
The Goal of this engine is to ultimately be able to make high fidelity environments primed for world creation and storytelling. While also including game mechanics to make those experiences enjoyable.
0.0.9 Alpha
Ope! Not Quite Ready Yet!
January 2025
PBR Lighting and Optimized Geometry
For those (me) who need a pretty editor to look at
For a variety of options based on your system/preference
A collection of blog posts from yours truly