The Nessy Engine

A Personal ECS Game Engine built with Vulkan and OpenGL rendering technologies
Stored Locally on Tortoise SVN

In Development Since July 2025

Engine Statement

The Goal of this engine is to ultimately be able to make high fidelity environments primed for world creation and storytelling. While also including game mechanics to make those experiences enjoyable.

Project Overview

Current Version

0.0.9 Alpha

Repository

Ope! Not Quite Ready Yet!

Last Updated

January 2025

Most Recent Update

Version 0.0.9

January, 2025
  • Implemented Game Objects
  • Optimized Function Calls
  • Fixed memory leak issue in image rendering

Current Features

High Fidelity Environments

PBR Lighting and Optimized Geometry

A Slick and Human Usable Editor

For those (me) who need a pretty editor to look at

Multiple Renderers

For a variety of options based on your system/preference

Development Roadmap

Q3 2025

Engine Editor Creation - Using Dear ImGui

  • A lightweight engine editor for me to view projects
Q4 2025

Terrain Generation Toolkit

  • A full terrain generation toolkit to create and save prefabs for highly detailed terrains
Q1 2026

Multi-Threaded Rendering

  • Multi-Threaded Rendering to improve performance

Nessy Blogs

A collection of blog posts from yours truly

Blogs