Hi, my name is

Benjamin Rowan

My Name is Ben Rowan, I am a Game Designer based in Minnesota! Throughout my career, I have been apart of several game projects as a general programmer, project lead, and programming manager! I have an extensive background in agile development, software development with C++, and video game design with Unity, Godot, and Unreal Engine. I am incredibly passionate about game making, spending a majority of my time working to gain experience in the field of game development. I am poised and committed to creating software and games that can impact peoples lives through creative design processes.

Download Resume
Benjamin Rowan

Education

University of Wisconsin - Stout

Bachelor of Science in Computer Science | 2021 - 2025
Focus: Game Design and Development | Minor: Mathematics

During my time at UW-Stout, I developed strong skills in software engineering, agile development, and game design. I participated in several team projects, honing my leadership abilities and technical expertise.

Relevant Courses

Data Structures

Advanced concepts in data organization and algorithms

3D Calculus

Multivariable and vector calculus applications

Linear Algebra

Matrix theory and linear transformations

Game Development

Series from fundamentals to capstone projects

Shader Programming

Real-time rendering techniques with GLSL

Computer Graphics

Fundamentals of 3D rendering and visualization

Algorithms

Design and analysis of efficient algorithms

Operating Systems

Kernel development and system architecture

Technical Skills

Languages

  • C++
  • C#
  • Python
  • Java
  • HTML & CSS
  • GLSL
  • SQL
  • GScript

Methodologies

  • Agile Development
  • Scrum
  • Test-Driven Development
  • Continuous Integration

Project Management

  • Team Leadership
  • Task Delegation
  • Version Control (Git)
  • Agile Scheduling
  • Culture Building

Development

  • Unreal Engine
  • Unity
  • Godot
  • JetBrains IDE
  • Visual Studio
  • Shader Programming

Interests

  • Game Design
  • Graphics Programming
  • Engine Architecture
  • Procedural Generation
  • Physics Simulations
  • VR Development

Projects

Nessy Engine

The Nessy Engine

A custom game engine built with OpenGL and Vulkan, focused on high-fidelity environments and flexible lighting systems. Designed to solve bloat issues in existing engines.

C++ Vulkan OpenGL Engine
Atom's Embrace

Atom's Embrace

A narrative walking simulator exploring survivors guilt, developed with Unreal Engine. Served as lead designer and systems programmer.

Unreal C++ Narrative
Dread Not

Dread Not

Cooperative submarine adventure where players work together to ascend while being chased by a mysterious creature. Developed as capstone project.

Unreal C+ Multiplayer
Earthline Protocol

Earthline Protocol

Cooperative submarine adventure where players work together to ascend while being chased by a mysterious creature. Developed as capstone project.

Unity C# Multiplayer
Dread Not

Python Physics Projects

Cooperative submarine adventure where players work together to ascend while being chased by a mysterious creature. Developed as capstone project.

Unity C# Multiplayer
Dread Not

N-Body Simulation

Cooperative submarine adventure where players work together to ascend while being chased by a mysterious creature. Developed as capstone project.

Unity C# Multiplayer
Shader Programming

Shader Programming

Cooperative submarine adventure where players work together to ascend while being chased by a mysterious creature. Developed as capstone project.

Unity C# Multiplayer
GOL Web Game

Shader Programming

Cooperative submarine adventure where players work together to ascend while being chased by a mysterious creature. Developed as capstone project.

Unity C# Multiplayer

Career Timeline

Graduation
Fall 2021

Graduated from high school and began Computer Science program at University of Wisconsin - Stout. Focused on adapting to college life and beginning my journey in game development.

First Game
January 2024

Served as lead designer for my first major game project - "Atom's Embrace". Learned valuable lessons about the development process, team management, and Unreal Engine.

Employed
May 2024

Hired by UW-Stout's instructional design lab as a Game Developer. Worked on educational game projects requested by professors across various departments.

Capstone
Fall 2024

Began Capstone project "Dread Not" as Project Manager. Leading a team of developers to create a cooperative submarine adventure game built with Unity.

Get In Touch

Let's talk about your project

I'm currently open to freelance opportunities, collaborations, and full-time positions. Whether you have a question or just want to say hi, I'll get back to you as soon as possible!

Benrowan910@gmail.com
rowanb7507@my.uwstout.edu
Minnesota, USA