My Name is Ben Rowan, I am a Game Designer based in Minnesota! Throughout my career, I have been apart of several game projects as a general programmer, project lead, and programming manager! I have an extensive background in agile development, software development with C++, and video game design with Unity, Godot, and Unreal Engine. I am incredibly passionate about game making, spending a majority of my time working to gain experience in the field of game development. I am poised and committed to creating software and games that can impact peoples lives through creative design processes.
Download ResumeDuring my time at UW-Stout, I developed strong skills in software engineering, agile development, and game design. I participated in several team projects, honing my leadership abilities and technical expertise.
Advanced concepts in data organization and algorithms
Multivariable and vector calculus applications
Matrix theory and linear transformations
Series from fundamentals to capstone projects
Real-time rendering techniques with GLSL
Fundamentals of 3D rendering and visualization
Design and analysis of efficient algorithms
Kernel development and system architecture
A custom game engine built with OpenGL and Vulkan, focused on high-fidelity environments and flexible lighting systems. Designed to solve bloat issues in existing engines.
A narrative walking simulator exploring survivors guilt, developed with Unreal Engine. Served as lead designer and systems programmer.
Cooperative submarine adventure where players work together to ascend while being chased by a mysterious creature. Developed as capstone project.
Cooperative submarine adventure where players work together to ascend while being chased by a mysterious creature. Developed as capstone project.
Cooperative submarine adventure where players work together to ascend while being chased by a mysterious creature. Developed as capstone project.
Cooperative submarine adventure where players work together to ascend while being chased by a mysterious creature. Developed as capstone project.
Cooperative submarine adventure where players work together to ascend while being chased by a mysterious creature. Developed as capstone project.
Cooperative submarine adventure where players work together to ascend while being chased by a mysterious creature. Developed as capstone project.
Graduated from high school and began Computer Science program at University of Wisconsin - Stout. Focused on adapting to college life and beginning my journey in game development.
Served as lead designer for my first major game project - "Atom's Embrace". Learned valuable lessons about the development process, team management, and Unreal Engine.
Hired by UW-Stout's instructional design lab as a Game Developer. Worked on educational game projects requested by professors across various departments.
Began Capstone project "Dread Not" as Project Manager. Leading a team of developers to create a cooperative submarine adventure game built with Unity.
I'm currently open to freelance opportunities, collaborations, and full-time positions. Whether you have a question or just want to say hi, I'll get back to you as soon as possible!